- Role
- Creator, author and creative director
- Company
- Remo's World
- Timeline
- 2024
- Platforms
- OpenSea, Bitcoin Ordinals, Print
- Tools
- Blender, Photoshop, Illustrator, Premiere Pro
The brief
Remo’s World started when I found out I was going to be a dad. I designed an alien called Remo. Then I built a world around him, on screen and on paper.
The ideaOne character, from screen to shelf.
The world
Collectibles for big kids, and their kids too.
Remo lives as a 3D collectible, as a Bitcoin ordinal and in a printed book.
Every collectible is one of a kind.
The book is the part you can hold.
What it had to do
- One character that works in 3D, in illustration and in print.
- Make every collectible one of a kind.
- Give it a life off screen.
- Make it for collectors and for their kids.
- Own it end to end: character, story, art and launch.
The workThe character, the drops and the book.
The character
Designed, modelled and lit in 3D. Every edition its own.
Sketch to toy
Drawn on paper, modelled in 3D, then made as real figures.
The drops
500 one-of-a-kind pieces on OpenSea. Then 50 Bitcoin ordinals.
The book
Remo's Mission to the Moon. Written and illustrated by me, and in print.
Behind the scenes
From sketch to model to launch.
My partCharacter to book.
- Character design for Remo and his world, from sketch to physical figure
- 3D modelling, texturing and lighting for every edition
- The 500-piece OpenSea collection and the 50 Bitcoin ordinals
- Every teaser, trailer and launch film
- Writing and illustrating Remo’s Mission to the Moon
OutcomeOne character, from screen to bookshelf.
500
One-of-a-kind collectibles
50
Bitcoin ordinals
1
Children's book